Week10_devlog


1.other than a possible (probable) giant Git mess this week, how else are you feeling?

It's really fun to have other people working on the same thing because we get do divide things and merge things. Also if there's something one of us particularly hates, we can just let the others do it, it's so convenient.

2.what are you working on this week? is there anything you don't know how to do?

I'm working on the inventory system and I have no idea how to do that and I forgot about UI things years ago. It took some time.

3.Where did Darklands fall apart at the development level?

It's too complicated and didn't put enough work and thought into how to make the complicated system approachable and fun to the players.

4.If you were in charge of Darklands' development team, what would you cut from its design? What would you keep? And why?

For me, I would cut all unnecessary numbers including stats and character information. It's tiring to read and to keep track of numbers and it will just become a burden for the player. I would keep the combat system because it seems unique and, although still need improvement, and solid.

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